Guide: Hd-Addons and Subdivision levels by linvanoak, journal
Guide: Hd-Addons and Subdivision levels
The goal is to provide an overview of topics that may come up when working with HD-Addons and Subdivision levels in DAZ Studio.
Just jump to those sections which are of interest to you...
Updated 2017-07-13: Updated example images that show how to figure out the proper SubD level for which the morph was created
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@ Understanding the difference between HD-Addon morphs and maps and their usage
The basics:
HD morph:
High Resolution. Used for objects clearly visible in the foreground of your image.
Accurate physically calculated shadows are cast, works great with Physically based rendering (PBR).
For the best result dial in exactly
Daz Studio Lock Camera free Script by MikeDedes, journal
Daz Studio Lock Camera free Script
Ok! After a while I am back making some new products for DAZ Studio. In the meanwhile I would like to give a free Script for all the DAZers, that locks the camera position on and off.
There are many times that we accidentally have moved the active camera while we set up a scene. With this script you lock - unlock a camera with just a double click instead of changing 6 properties (3 for translation and 3 for rotation)!
It is not a big deal but you could find it useful.
Download it from my site here
Happy renders!
MikeD
Constructive Criticism and the Commercial Artist by SickleYield, journal
Constructive Criticism and the Commercial Artist
This is a topic that is much more sensitive than it really should be. I wanted to cover it in detail because this entry has around 27k views now, so there's clearly a little interest in the overall topic of making freelance 3d art for a living. This is going to be a lengthy article, but I think the discussion of how we deal with constructive criticism is a perennially important one, to the commercial artist first, but second to every artist that wants to improve their work.
Against the dim possibility that you're here at random from deviantart or elsewhere, and not someone already familiar with the world of rendering in Iray through Daz St
Making a Living At DAZ3D Part 2: The First Product by SickleYield, journal
Making a Living At DAZ3D Part 2: The First Product
My previous journal entry on this topic is still being read and commented upon, and nearly every week someone contacts me about some step in the process of becoming a new vendor, or submitting their first product.
I always try to help, if I can; but the thing that strikes me the most about this is that people often omit the most important questions.
The ones I see the most are:
1. How do I convert this item I made in Maya, Zbrush or another program to work in Daz Studio?
Followed by:
2. How do I package it for release, and where do I send it?
The answer to the second question is here followed by here.
The first one does not have a sh
Awe!! Thank you!! That means a great deal coming from you!! You do great stuff!! Love your latest image for the contest at HW!! Thanks for the Deviant Watch!!
Thank you so much for the watch! I really appreciate it and I'm glad you like my artwork If you'd like, feel free to check out my YouTube, Twitch, Twitter, or Facebook.